Rive is an interactive graphics and game/UI engine: you build art, motion, interactivity and 3D scenes either by hand in the Rive Editor or by directing a coding agent through the Rive CLI, and it compiles to small .riv files that play the same on web, mobile, desktop, game engines and consoles via open-source runtimes.
Rive is an interactive graphics and game/UI engine: you build art, motion, interactivity and 3D scenes either by hand in the Rive Editor or by directing a coding agent through the Rive CLI, and it compiles to small .riv files that play the same on web, mobile, desktop, game engines and consoles via open-source runtimes.
More detail
It is aimed at teams shipping animated or interactive UI, game UI/HUDs, character and vehicle dashboards, and broadcast or on-set graphics from one source file rather than per-platform reimplementations.
A free Rive account is needed to publish or sync a file to the Editor, though local building and testing need no account.
Best for
Design and engineering teams that ship animated or interactive graphics to more than one platform (web, iOS, Android, desktop, consoles, TVs, dashes) and want one source file with open-source runtimes and no royalties.
More detail
Also fits teams building game UI/HUDs, interactive page heroes, AI characters or on-set broadcast graphics, especially those already using a coding agent like Claude Code, Codex or Cursor.
Pricing
Per-seat monthly subscription plus metered publishing, billed by Rive.
More detail
Pricing page (current figures): Free $0/seat/mo, exports carry a Rive splash screen and include 50 CLI publishes/pushes per month
Cadet $9/seat/mo, 3 seats max, removes the splash screen and includes 500 publishes/pushes per mon
Main limitation
Buyers who only need a small web-only effect that plain HTML/CSS covers — Rive's own comparison guidance points there.
More detail
Also a poor fit if a Rive splash screen on free exports is unacceptable and no paid seat is available, or if work must stay off-account AND ship to multiple machines, since publishing and Editor sync require sign-in.
Rive is an interactive graphics and game/UI engine: you build art, motion, interactivity and 3D scenes either by hand in the Rive Editor or by directing a coding agent through the Rive CLI, and it compiles to small .riv files that play the same on web, mobile, desktop, game engines and consoles via open-source runtimes.
It is aimed at teams shipping animated or interactive UI, game UI/HUDs, character and vehicle dashboards, and broadcast or on-set graphics from one source file rather than per-platform reimplementations.
A free Rive account is needed to publish or sync a file to the Editor, though local building and testing need no account.