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Rive

rive.app ↗

By Unknown (legal entity not disclosed; see note)

Rive is an interactive graphics and game/UI engine: you build art, motion, interactivity and 3D scenes either by hand in the Rive Editor or by directing a coding agent through the Rive CLI, and it compiles to small .riv files that play the same on web, mobile, desktop, game engines and consoles via open-source runtimes.

OtherPublic web research
What it does
  • Rive is an interactive graphics and game/UI engine: you build art, motion, interactivity and 3D scenes either by hand in the Rive Editor or by directing a coding agent through the Rive CLI, and it compiles to small .riv files that play the same on web, mobile, desktop, game engines and consoles via open-source runtimes.
More detail
  • It is aimed at teams shipping animated or interactive UI, game UI/HUDs, character and vehicle dashboards, and broadcast or on-set graphics from one source file rather than per-platform reimplementations.
  • A free Rive account is needed to publish or sync a file to the Editor, though local building and testing need no account.
Best for
  • Design and engineering teams that ship animated or interactive graphics to more than one platform (web, iOS, Android, desktop, consoles, TVs, dashes) and want one source file with open-source runtimes and no royalties.
More detail
  • Also fits teams building game UI/HUDs, interactive page heroes, AI characters or on-set broadcast graphics, especially those already using a coding agent like Claude Code, Codex or Cursor.
Pricing
  • Per-seat monthly subscription plus metered publishing, billed by Rive.
More detail
  • Pricing page (current figures): Free $0/seat/mo, exports carry a Rive splash screen and include 50 CLI publishes/pushes per month
  • Cadet $9/seat/mo, 3 seats max, removes the splash screen and includes 500 publishes/pushes per mon
Main limitation
  • Buyers who only need a small web-only effect that plain HTML/CSS covers — Rive's own comparison guidance points there.
More detail
  • Also a poor fit if a Rive splash screen on free exports is unacceptable and no paid seat is available, or if work must stay off-account AND ship to multiple machines, since publishing and Editor sync require sign-in.
Record
Living and monitored
Reviewed
Evidence
Public web research

About

  • Rive is an interactive graphics and game/UI engine: you build art, motion, interactivity and 3D scenes either by hand in the Rive Editor or by directing a coding agent through the Rive CLI, and it compiles to small .riv files that play the same on web, mobile, desktop, game engines and consoles via open-source runtimes.
  • It is aimed at teams shipping animated or interactive UI, game UI/HUDs, character and vehicle dashboards, and broadcast or on-set graphics from one source file rather than per-platform reimplementations.
  • A free Rive account is needed to publish or sync a file to the Editor, though local building and testing need no account.

Capabilities

A practical view of what is available and where limitations apply.

OfferingAvailableDetail
Editor (draw, rig, animate) YesBrush and pen drawing, bones and mesh rigging with auto trace and auto weights, timeline, graph editor, state machine and data binding.
Coding-agent CLI YesBuilds from plain-text .rml files; works with Claude Code, Codex, Cursor and any agent that runs commands; no account needed to start.
Open-source runtimes YesMIT-licensed runtimes with no royalties or runtime fees, per Rive's pricing page.
3D and GPU rendering YesGPU Canvas places 3D models, cameras, lights and shaders in the same scene as vectors.
Console, TV and vehicle targets YesRive states PS5, Xbox, Switch, smart TVs, Apple TV and car dashboards as run targets.
AI Agent inside the Editor LimitedIncluded on every plan but with usage limits; Voyager adds $20/seat monthly credits and top-ups.
Shipping without splash screen NoOnly on paid plans; Free exports play a Rive splash screen.
Account-free publishing NoLocal build and test are account-free, but publishing or syncing with the Editor requires a free Rive account.
AI training on customer files UnknownRive states it does not train its AI on your files; this is a first-party claim, not independently verified.
Intel Mac support for CLI/Editor UnknownmacOS support is listed as Apple Silicon only; Intel Macs are not listed.

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rive.app
Technical profile details
Record ID8ab57e7e-9175-4abd-b6b1-0037ca085a84Canonical URLhttps://profiles.scribble.network/listing/rive-8ab57e7e