Snapshot
Continue to About ↓- What it does
- STAN is a mobile-first social and community app for gamers, centered on India.
More detail
- Users join creator-led Clubs, take part in chat and voice rooms, play daily tournaments and earn in-app Gems redeemable for vouchers, while creators and game publishers use the platform to reach and monetize gaming audiences.
- Best for
- Mobile gamers in India who want game-focused chat, voice rooms and Clubs, and creators or game publishers who want to host communities predomi-1antly serving Indian gaming audiences.
- Pricing
- No public price list is published on the official site.
More detail
- The app is free to download and earns money partly through in-app purchases, with App Store listings showing items such as Club Pass and Scrims Pass at region-specific prices (e.g.
- NT$30–NT$1,490 on the Taiwan storefront).
- Reported revenue also
- Main limitation
- Users outside India, since the platform is reported as currently restricted to India, and anyone seeking real-money gaming, desktop/console-first community tools, or a user-facing crypto wallet product.
- Record
- Living and monitored
- Reviewed
- Evidence
- Public web research
- Machine access
- Structured profile ↗
About
- STAN is a mobile-first social and community app for gamers, centered on India.
- Users join creator-led Clubs, take part in chat and voice rooms, play daily tournaments and earn in-app Gems redeemable for vouchers, while creators and game publishers use the platform to reach and monetize gaming audiences.
What it helps with
- Mobile gamers in India lacked a mobile-optimized equivalent of Discord or Twitch for socializing around games.
- Long-tail creators had limited ways to monetize on incumbent community platforms.
- Game publishers needed native community-building and pilot audiences in India beyond spending on Meta and Google.
- Early collectibles model generated under $100,000 in revenue and did not scale, showing the original monetization approa
Capabilities
A practical view of what is available and where limitations apply.
| Offering | Available | Detail |
|---|---|---|
| Voice rooms and chat | Yes | Real-time chat and voice rooms for gaming communities, per the official site. |
| Clubs (creator-led communities) | Yes | Creator-led Clubs tied to specific games, per the official site. |
| Daily tournaments and leaderboards | Yes | Daily tournaments with leaderboards, prizes and perks, per the official site. |
| Creator monetization tools | Yes | Collaborations, brand deals and clubs for creators, per the official site. |
| In-app currency (Gems) and voucher redemption | Yes | Reported by TechCrunch: Gems earned via wins, referrals, spin-to-win and daily rewards, redeemable for Amazon, PhonePe and Flipkart vouchers; not first-party confirmed. |
| Club Pass / Scrims Pass purchases | Yes | In-app purchase SKUs on the App Store listing; BusinessLine also mentions Club Pass. |
| AI moderation | Limited | CEO states 70–80% of moderation is AI-handled; AI creator toolkits are described as planned, not shipped. |
| On-chain rewards infrastructure | Limited | Aptos described as backend settlement for rewards, gifts and creator monetization; not a user-facing wallet or token product. |
| StanShop gaming commerce | Unknown | Reported via CB Insights news summary (gift cards, credits, top-ups, vouchers); not confirmed on the official site. |
| Desktop or console client | No | Product is explicitly mobile-first; no desktop/console client documented. |
Bot trust
How confidently AI systems can verify this profile from public evidence.
68of 100
ChatGPT78/100
Claude58/100
What bots could verify
- • Identifies registered corporate entities in India and Singapore with addresses, GSTIN, and UEN details across published terms and app stores.
- • Corroborates customer sentiment using multi-source independent evidence, including Google Play reviews, Trustpilot scores, and forum reports.
- • Provides detailed disclosure of material transaction risks, strict refund windows, and platform currency restrictions.
What weakens trust
- • Identifies no comprehensive public price sheet or third-party verification of final fees and exchange rates.
- • Notes the absence of independent audits or verified fulfillment success rates for digital vouchers.
- • The analysis cuts off mid-sentence at the end of the contractual limits section.
Evidence
Where this record came from, when it was reviewed, and how confidently it can be used.
- Verification
- Scribble researched these facts from the linked public sources.
- The owner has not manually confirmed every field.
- Last reviewed
- Primary source
- getstan.app
Technical profile details
Record ID
3a6003d4-4714-4a16-b7ba-4c963d118d08Canonical URLhttps://profiles.scribble.network/listing/getstan-3a6003